AI Insights · Timothy · October 2021
Top 5 Cartoon Fantasy Games on iOS in Saudi Arabia Q3 2021
In Q3 2021, the top 5 cartoon fantasy games on iOS in Saudi Arabia showed varied performance in downloads, revenue, and active users. Learn more about their trends and insights from Sensor Tower.
In the third quarter of 2021, the top 5 cartoon fantasy games on the iOS platform in Saudi Arabia exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular games based on data from Sensor Tower.
Candy Crush Saga saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $28.4K at the end of June and experiencing a dip to around $12.1K in mid-September, before recovering to $23.2K by the end of the quarter. Weekly downloads showed a downward trend, starting at 7.5K in late June and dropping to 3.4K by the end of September. The game's weekly active users remained relatively stable, hovering around 110K to 120K, with a slight dip in mid-September.
Match Masters - PvP Match 3 experienced a varied revenue pattern, starting at $12.9K in late June, peaking at $15.6K in early August, and ending the quarter at $12.1K. Downloads fluctuated, with a notable peak of 2.5K in early August and a low of 871 in mid-September. The game's weekly active users saw a steady count, ranging from 37.5K to 44.2K.
Toon Blast had a consistent revenue stream, starting at $16.2K in late June, dipping to $6.2K in mid-September, and ending the quarter at $9.7K. Weekly downloads showed a downward trend, starting at 4.7K in late June and decreasing to 670 by the end of September. Active users remained stable, fluctuating between 12K and 18K throughout the quarter.
Toy Blast displayed a steady revenue trend, starting at $14K in late June, dipping to $7.5K in mid-September, and recovering to $11K by the end of the quarter. Weekly downloads peaked at 4.7K in late June and decreased to 1.7K by the end of September. Active users showed stability, ranging from 56K to 71K.
Zooba: Zoo Battle Royale Games experienced varied revenue, starting at $10.7K in late June, dipping to $4.7K in mid-September, and ending the quarter at $6.7K. Downloads started at 4.6K in late June and decreased to 1.9K by the end of September. The game's weekly active users showed a gradual decline from 66K in late June to 50K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.